Goals

Dokomi
The game needs to create a visually and thematically appealing feel for the Dokomi-audience. We´re trying to generate a broader audience for the game here.

How will we reach it?
We´re implementing a Dokomi-character into the game so the experienced Dokomi-visitor has something to relate to. Also, we´re trying to convey a graphic style that appeals to the audience and a gameplay that is very exhibition-focused for the first version.

Steam
After presenting the game at Dokomi, it will be published via Steam.

How will we reach it?
We´re displaying the Dokomi-version here and will work on steam-specific improvements. This way it will expand its target audience aside from the previous version

Those improvements could be: Steam-Cards; More characters; More levels; Achievements; Online-Multiplayer; Campaign

Nintendo Switch
Right after we finish the PC(Steam)-Version of the game we´re gonna port it to Nintendo Switch because it is the perfect game for that console. In addition to that it is a great console for us to target in a sense of publicity and in correlation with our Game Design (local mulitplayer, goofy setting etc.)

How will we reach it?
By making ourselves a name at Dokomi and with the even larger steam-audience we get a more improved and customer-related Game Design and Balancing. With this improved version we´ll contact Nintendo and prove how our game can be an Asset to their Game-Portfolio